34.2 Image Based Lighting
In this step, we use our HDR panorama to create a light dome in Maya 2017 and test lighting and materials on new dummy models
HDR Color Match
The background plate (top) and HDRI (bottom) have been color matched
Exposure and color of HDR can also be adjusted in Maya quite easily
Arnold Renderer
Open Render Settings
Render Using: Arnold
Image format: OpenEXR
Create Sky Dome Light
Arnold > Lights > Skydome Light
SkyDome Attributes
Attribute Editor should open automatically
Click on Out Color checkerboard box
Texture File
Add File texture
Import HDR Image
Attribute Editor > File Attributes
Open HDR image file
Set Color Space to Raw
Dummy Objects and Image Plane
Don’t use the Nuke dummies, they are for position reference only. Create new dummy objects, or import your models
The camera image plane is in front of dome in this example
Hide Camera Image Plane
We need the image plane out-of-the-way to see the dome texture
To hide: Nuke camera >imagePlaneShape > Display Mode > None
Rotate Dome
Select aiSkyDomeLight in outliner or viewport and rotate to match the scene. Dome moved up slightly in this example
Render with Default Materials
Open Render View to render the first test
Options > Test Resolution: Set 50 or 25%
Render > Render > Nuke Camera
Render Frame
Light direction is good, a cooler light is coming from the left glass door casting soft shadows to the right of our objects
SkyDomeLight Attributes
Adjust Intensity to match roughly with your background
Increase Samples to remove noise
Set Visibility > Camera to zero to hide dome in render
SkyDomeLight Color
To adjust Color Balance of HDR
file texture > Color Balance > Color Gain
Color Gain
Made a bit warmer by increasing the Red channel
Apply Materials
Apply Arnold aiStandardSurface materials. Plenty of presets available
Chrome, matte finish and plastic are great to assess the lighting
Render with Materials
Metal, glass and self-illumination (emission) added in this example